How to use the picker
- Choose the number of players, from 1 to 5.
- Leave all four roles on, or keep only the ones you want. A solo player who needs to fill can keep controller and sentinel only.
- Press the draw button. Each player slot gets an agent, and the Copy button puts the team in your clipboard for Discord.
Draw again as often as you like. Slots are numbered, so decide who is player 1 before the draw, not after.
Three ways to play it
Solo queue roulette. Draw a single agent before each match and play it, whatever comes up. It is the quickest way to learn the roster: after twenty games you will have touched agents you never opened, and you will understand their utility when it is used against you.
Five-stack random comp. Draw five with the balanced option on. The team gets one agent of each role and a wildcard, which is a workable composition on any map. With the option off, expect chaos: that is the point of a random night.
Custom game rules. For a 5v5 between friends, each team draws its own five. Add a rule that nobody may swap, and a second rule that the losing team redraws.
The four roles in one line each
- Duelists enter first and take the opening fight.
- Initiators find enemies and flash or stun them before the team walks in.
- Controllers block lines of sight with smokes and walls.
- Sentinels hold a site, watch the flank and slow a push.
A team with at least one of each can execute onto a site and defend one. That is all the balanced option enforces: it does not judge whether Jett or Neon is stronger this patch.
If you have not unlocked everyone
New accounts start with a handful of agents and unlock the rest over time. Open Agents in the draw under the result and untick the ones you do not own. The selection is stored in your browser.
Once the agent is drawn, announce it in style with its agent text art, then test your roster knowledge in the daily quiz.
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